Druid Wild Shape Beasts for Dungeons and Dragons Adventurers League
At least half of the classes in DnD are mages or involve some sort of spellcasting, and most DnD players know that druids are among this group of spell-slinging warriors. So, what is it that separates them from a sorcerer?
Or a bard? Or a cleric? Not sure what animal to go with? This list can help you figure out the best shape with which to go wild! Note that this list is taken from all wild shapes for a basic 5e Druid and excludes the Circle of the Moon, which provides additional Wild Shape options.
A black cat sits, watching patiently as magical energy dances around its form. For its special feature, the cat has Keen Smell, which allows it advantage on Wisdom Perception checks that rely on smell.
A snowy owl spreads its wings, the light framing it with a majestic glow. The owl is most useful for its flight abilities and the additional abilities it has while flying.
It also has advantage on Wisdom Perception checks that rely on hearing or sight with its Keen Hearing and Sight. A dire wolf stands atop a stony perch, looking down and snarling at its enemies. Similar to the normal wolf Wild Shape used at the lowest levels, the dire wolf is a good choice for those looking to enhance their traveling experience with the party.
The dire wolf has advantage on any Perception checks that rely on hearing or smell due to their Keen Hearing and Smell. A boar emerges from the woods, determined and focused on its next goal. Boars are one of the tanks of the Wild Shape options and can be used at low levels. Although they only have one attack, if the boar moves at least 20 feet straight toward a creature right before hitting with its tusk attack, the target takes an additional 1d6 slashing damage through their Charge feature.
The target must succeed on a DC 11 Strength saving throw or be knocked prone. An armored warhorse stands tall against a sunset, rearing up as the fading light catches its headdress. In general, horses are important to have when playing DnD. But they can also come in handy as a Wild Shape. Like the boar mentioned above, warhorses can also charge their enemies. With Trampling Charge, if the warhorse moves at least 20 feet straight towards an opponent right before hitting it, the target must make a DC 14 Strength saving throw or be knocked prone.
If knocked prone, the warhorse can make another attack with its bonus action. Shrouded by the shadows of the forest, a panther starts to crouch as it senses an intruder. As with many other Wild Shapes on this list, panthers are one of the lower-level options that can be useful.
This is perhaps one of the best Wild Shapes of the low-level options if only because it has both a Bite attack and a Claw attack. If the panther moves at least 20 feet straight towards a creature and hits with a claw attack, the target must make a DC 12 Strength saving throw or be knocked prone. When the target is prone, the panther can make a Bite attack as a bonus action. Also, as a feline, the panther has Keen Smell, which allows it to make Wisdom Perception checks with advantage when the check is reliant on smell.
A warrior rides on the back of a giant eagle as it streaks through the sky, chasing an enemy. And, like most birds, it has Keen Sight, so it makes Wisdom Perception checks with advantage when the check relies on sight.
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. The rules for the 5E druid's Wild Shape ability simply say:.
There is previous question asking if you can go beyond the exact form of a beast you've seen like, if you want to be a dog, and you've only seen corgis, are you stuck with that?
For example, a comment on a question here about making up combined forms says:. You always become a generic, average representative of that species. However, I don't see any wording around that.
The Shapechange spell says:. You transform into an average example of that creature, one without any class levels or the Spellcasting trait. Can a druid look exactly like the watchdogs of a particular estate? And if she can, can she also choose sometimes to just be a generic dog?
Somewhat related: the Monster Manual has a mastiffbut not other types of dogs — so, if you've seen pomapoo challenge rating presumably somewhat less than zerocan you take the form of a mastiff? What about a wolf? What about a dire wolf? Where does it stop? Or, not to get all fixated on dogs, if you've seen a garden spider, can you become the more dangerous spider listed in the rules, with its lethal-to-many-commoners 1d4 poison bite?
What about a giant spider then? Finally, if it's not in the 5E rules, where did this idea of "average representative" come from? I know 4E had this whole thing where shapeshifting and summoning worked on a sort of platonic-ideal spirit, not real animals at all, but that doesn't seem to have carried over here. Was there something in 3. I remember playing it that way, but can't find a specific rule there either.
Jeremy Crawford, the lead game designer, called the rules "intentionally silent on these corner cases":. Wild Shape can introduce wild situations. What happens when someone swallows a druid in a Tiny form? Is a druid fecund in beast form? The rules are intentionally silent on these corner cases, leaving adjudication to DMs.
As always, I say go with what's best for your story. The particular ruling the druid can shapeshift into a specific animal can lead to a very satisfactory in-game situation. Or it can be utterly boring and devastating, depending on the plot. It is the DM's job to make the right decision. Aside from the combat, there will always be huge difference between classes' features, so you can't compare or "balance" them.
Some features will be much more useful than another ones in certain situations. Following the rules-as-written as strict as possible won't help here.Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity. Resources Latest reviews Search resources.
Thread starter Rya. Reisender Start date Feb 1, Reisender Explorer. So one of my players is now playing a Druid and when he wanted to use Wild Shape, several questions came up: 1. How to establish which beasts the druid has seen before the adventure?
Players shouldn't know their stats, right? How to determine their stats? I was thinking that the best way to go about this would be to assume only the monsters in the PHB are commonly known to adventurers, whereas all other monsters first need to be encountered in the adventure to be known. And then you learn their abilities by fighting them rather than looking up the MM entry. How do other DMs handle this? AaronOfBarbaria Visitor.
Talk it out between player and DM, find things that make sense to have seen, and make sure to include a few that are clearly useful in some way. Basing which animals have been seen by the character on where the character is from and what kind of life they've lived, rather than which book the stats happen to be in.
Players knowing the entire Monster Manual is not a problem, so knowing a few beasts that are relevant to their character isn't a problem either. In fact, it's probably a benefit since most groups don't have an extra Monster Manual on hand for the player to use without taking the Monster Manual from the DM, and not leaving it to the DM to look up even more information than already needed.
That's up to the group to decide, on both counts. I'd suggest the DM being open to animals other than those listed in the books, but lean towards using something that is in the books and is similar enough with a few tweaks rather than building a new animal entirely from scratch. And when building new animals, use those in the Monster Manual as points of comparison to find whatever it is that feels "right" for the animal in question. For me personally, players knowing the entire Monster Manual would be a big problem.
I don't want my players to know any monsters stats and I don't really want to go the way of modifying them either. Usually I feel the games are most fun if the players know exactly the same thing as their characters do.I decided to branch out a bit and play a druid.
Getting in touch with nature just seems right this spring. Changing into a beast to do battle with bad guys also has an appeal to change it up. A druid beast list would surely help…. Below I have created a list for my fellow druid players who need help. Each animal has unique skills like swimming, flying, climbing, dark vision, improved senses, stealth, and multiple attacks to name a few that may come in handy in an adventure. Remember, your PC has to have seen the creature in order to change into that creature.
A bear, cat, or wolf, would be pretty easy to explain how a druid having seen but check with your DM for changing into a dinosaur. Very technically, swarms of creatures bats, rats, insects etc. This is a massive reference. Standard druid wild shapes are listed below then Circle of the Moon druid wild shapes are listed. Bookmark this page as a quick reference for ease of play.
Climb 20 ft. Sting Poison. HP 76, Speed 40 ft. Your email address will not be published. Notify me of follow-up comments by email. Notify me of new posts by email. A druid beast list would surely help… Druids have the awesome ability to wild shape change in to beasts from nature in the fantasy world.
Artwork by Wizards of the Coast. May your d20s roll ever in your favour. Share this:. Like this: Like Loading Leave a Reply Cancel reply Your email address will not be published.Druids of the Circle of the Moon are fierce guardians of the wilds.
Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.
Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood. When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. The rites of your circle grant you the ability to transform into more dangerous animal forms.
Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there.
Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. By 14th level, you have learned to use magic to alter your physical form in more subtle ways.
You can cast the Alter Self spell at will. Share on. You should be logged in to clone a site. Druid: Circle of the Moon.
Combat Wild Shape When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Circle Forms The rites of your circle grant you the ability to transform into more dangerous animal forms. Primal Strike Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Elemental Wild Shape At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.CR of 1 and no movement limits at 8th level.
D&D 5th Edition
The Circle of the Moon druid archetype increases the CR limits to druid level divided by 3 and rounded down minimum of 1. Right off, the allosaurus, ankylosaurus, and other dinosaurs are on the table. Sadly, turning into a T-rex would require a 24th level druid, but triceratops is available at 15th level, plesiosaurus at 6th level, and pteranodon at 8th level because of the flying speed — even a non-Circle of the Moon druid can turn into a pteranodon. Only a handful of giant animals are beyond the reach of non-Circle of the Moon druids, notably the giant scorpion and giant shark cue the Jaws theme….
At 4th level, various snake forms become available as well. An 8th level druid can do the cool fantasy movie trope of turning into a flock of ravens and flying away, while a 6th level druid of the Circle of the Moon can turn into a swarm of poisonous snakes!
Even without some of the cool stuff above, there are a lot of options. Seeking out and studying some exotic beasts in order to learn their forms might even be a goal for a druid adventurer.
Thank you! Of course, even if they are off-limits, the ability to turn into swarms would be an interesting ability for a druid sub-class. A swarm isn't a single creature, so no. Hmmmm … pity. For druids rules as written seems to be an entirely different thing. Natural Armour is not Armour if your druid multiclasses into Barbarian or Monk. Theres also the arguement of what creatures you have seen before. The question lies. Before what?
Before becoming a druid or from the point of being able to learn how to wildshape. Swarm not a beast. In the monster manual its written under beasts. Also sacrificing the cool movie troupe of changing into a swarm of bats or locusts. The friendships you make around the table will be unique to you. The adventures you embark on. Go forth now. Read the rules of the game and the story of its worlds, but always remember that you are the one who brings them to life.
They are nothing without the spark of life that you give them. Students of history and those elves and dwarves who recall the past that short-lived humans see as distant perceive a world much like it was over a century ago. For most folk, wild tales of people empowered by the gods, and of far-off lands returned to the world, are the subjects of fireside chatter. Daily concerns and the dangers and opportunities just beyond their doors take precedence, and plenty of both remain on the Sword Coast and in the North.
Swarm… My character is a Drow Druid, so more probable she has seen a swarm of insects or rats, possibly a swarm of snakes, than a polar bear. What was in contemplation? This includes Dragons. In the past, the Druid has been able to shift in to a dragon, subject to size limitations.
CR rating has replaced the size limiting mechanic. So, a character which has seen a dragon should be able to shift in to that dragon, subject to CR limitations instead of the v3.Free Resources on Roll All rights reserved. Advertisement Create a free account. Sign In. New Pro Feature: Custom Sheet Sandbox Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! Back to the Zoom Tool Put your scrollwheel or trackpad to good use!
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Character Vault. Roll20 for Android. Roll20 for iPad. Community Toggle Dropdown. Searches must be at least 3 characters. As a druid, you gain the following Class Features. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a Message. Others spot the message's presence with a successful DC 15 Wisdom Perception check but can't decipher it without magic.
Spellcasting Drawing on the divine essence of Nature itself, you can cast Spells to shape that essence to your will. See chapter 10 for the general rules of Spellcasting and chapter 11 for the druid spell list. Cantrips At 1st Levelyou know two Cantrips of your choice from the druid spell list. You learn additional druid Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. To cast one of these Druid Spellsyou must expend a slot of the spell's level or higher.
You regain all expended Spell Slots when you finish a Long Rest.